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LT Noble

Standard Operation Procedures (SOP's)

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SEAL Team 10




Last Update:  19 January 2020



























The purpose of this manual is to aid members of the SEAL Team 10 ArmA III Realism Unit in understanding the rules and regulations that define and guide this unit.  These rules and regulations are commonly referred to in Navy terminology as Standard Operating Procedures (SOPs). The SOPs are a collection of rules that govern specific actions within this unit and are followed with few exceptions. Temporary waivers to SOPs are only authorized by the Command Staff under highly specialized circumstances. 


The SOPs were created by Command Staff to guide daily operations and implement a plan for the foreseeable future of this unit. The SOPs were carefully tailored to fit the needs of the unit and retain the ability to be revised to adapt to any new challenges and situations that we as a community may come across.  These revisions come Command Staff review and member suggestions, upon identifying a problem or better way of doing things. All changes to unit SOPs must be approved by a supermajority Command Staff vote. Please contact any member of the Command Staff with questions, corrections, or errors regarding this manual.


“Mutual respect is not merely vital but necessary if you and your Team are to succeed” --Robert Needham




In January 2017, several gamers who played ARMA with each other across multiple units and years came together to form a unit that would attempt to provide the most realistic experience to ARMA players possible, while still maintaining a level of togetherness and friendship across the community.  After a series of lengthy discussions, the gamers formed SEAL Team 10.  SEAL Team 10 flourished during 2017 growing to a full troop with an attached carrier air wing.  SEAL Team 10 developed their own HH-60, custom uniforms, and other game modifications that increased the uniqueness of the unit. As of January 2020, we have celebrated three years in existence and continue to write our story and welcome new members into our community with hopes of becoming a premier Arma 3 unit. We are here today, and every day, trying to write the next chapter here for SEAL Team 10, and would like to thank all of our members past, present, and future in helping us become what we have become, are currently, and will become in the future.  


“The best way to predict the future is to create it.” --Abraham Lincoln




1-1. Unit Identity

Branch: United States Department of the Navy

Operation Type: Combined Arms Special Operations

Unit(s): SEAL Team 10

Purpose: To emulate above-stated units in a simulated environment within the game.


1-2. Base Sections

This section denotes the unit’s minimum size. Closure of the sections/elements listed below is not authorized without a supermajority vote by command staff to rescind this policy. 


x1 SEAL Platoon


1-3. Mission Statement

The mission of the SEAL Team 10 ARMA III Realism Unit is to establish an immersive and enjoyable ARMA III gaming community that is focused on the concept, “fun through seriousness”.  This will be accomplished through the utilization of the tactics, weapons, morals, and codes of conduct of the units we strive to emulate.  The higher objective is to create an environment that promotes the growth of our members mentally through teamwork, leadership, and morality.




2-1. Overview

New joins follow a structured training program to become members of our unit. New joins will enter our Training Pipeline; a series of training events to gain the basic knowledge and skills necessary to fill an entry level billet within SEAL Team 10.  


2-2. Qualification

The following denotes the minimum requirements to gain access to the unit as a member.  Applications must be 17 years of age.  A six month grace period may be granted by command staff on a case by case basis.  All applications must have a valid working copy of Armed Assault III.  All applications must have a working microphone/speakers/headset with a working TeamSpeak 3 VoIP client.  Finally, all applications must successfully complete the standardized application process.


2-3. Application Process

New joins must first apply to the unit via the forums. This application must be properly filed otherwise it can be placed on hold or denied. The application will be properly checked over by one of the N-1 Personnel in the Recruiting detachment. Any errors or omissions in this application will delay a potential new member from entering the training pipeline.  All N-1 recruiting personnel will respond to a new application processed in one of the three following ways.  Finally, before an applicant receives final processing they must complete a TeamSpeak interview with a N-1 recruiter to answer any questions the recruit may have and to clarify and correct any errors or omissions found in the written application.   

  • ACCEPTED: The application topic name will be denoted with “ACCEPTED” and a reply to the application will be posted with the acceptance welcome aboard message based on the member's desired unit. An applicant may only be accepted after they complete a TeamSpeak interview with a member of N-1.


  • DENIED: The application topic name will be denoted with “DENIED” and a reply to the application will be posted with the denied post. The applicant will be notified via private forum message as to the reason for the denial along with contact information should the applicant wish to discuss the matter further. Only the N-1 OIC and AOIC are permitted to deny applicants.  Automatic denial reasons can be found below.  If a member is denied they must wait at least 30 days before re-applying.
    • The applicant is under the age of 14
    • The applicant does not complete an interview within 72 hours
    • The applicant misses more than (2) questions on the application questionnaire


  • ON HOLD: The application topic name will be denoted with “ON HOLD” and a reply to the application will be posted with the ON HOLD post. The applicant will also receive the ON HOLD message stating what steps need to be taken (generally a TeamSpeak interview, or an age waiver).


  • DIVERSIONThe applicant topic name will be denoted “DIVERSION”.  The applicant's name will be added to the diversion list and when an opening in the desired unit comes available the individuals will be asked if they would like to answer in chronological order.


2-4. Unit Indoctrination (INDOC) (30 Days to complete along with EXS Trident)

All new unit recruits regardless of their desired section will attend and complete the unit Indoctrination program teaching them the basics within the unit. The purpose of this program is to ensure all candidates coming into the pipeline will receive the basics including: unit chain of command, unit forum navigation and usage, TeamSpeak usage and expectations, ArmA III Sync usage and proper modification installation, unit server usage and expectations, ACRE setup and usage, keybindings for modifications, and finally the candidates will create a basic loadout for usage in unit events after INDOC.  After the completion of INDOC candidates will proceed into SEAL Qualification Training and are now permitted to attend ONLY unit training events (this excludes Saturday Missions).  Note, INDOC is self-guided and candidates are expected to utilize the unit provided resources to complete INDOC on their own time then submit a completion report. 


2-5. Exercise Trident (30 Days to Complete)

If a candidate is coming into the SEAL Team they will complete Exercise Trident after the completion of INDOC.  Exercise Trident will ensure candidates have the information deemed base level required to effectively operate within a SEAL Platoon.  New members have the option to sign-up immediately for Exercise Trident or can request an instructor to assist them with competencies tested during Exercise Trident to ensure they are prepared.   Candidates are expected to review the SQT handbook provided to them upon joining. This program is designed to teach new players complex skills and build upon the skills of experienced players.  New members have (2) opportunities to pass Exercise Trident, after 2 failures the member will be dropped and can re-apply in 30 days' time.  Exercise Trident is graded on a 2,1,0 point scale for all stations and candidates must receive a minimum score of 24 points under 2 hours to pass the course.  If a candidate fails Exercise Trident they have (1) additional opportunities to pass the course.  Upon passing Exercise Trident members are assigned as active duty will be given the appropriate TeamSpeak tags and re-ranked according to their score:

  • E1 - 24-27 points
  • E2 - 28-29 points
  • E3 - 30-31 points
  • E4 - 32+ points


2-6. Probationary Period

During the time new members are in TRAINING status, they may be dropped for any reason, at any time, with or without notice.  This probationary period ends after they complete Exercise Trident and become ACTIVE status.  




3-1. Overview

In SEAL Team 10 billets are assigned to all members and defines what their responsibilities are and who they report to, both up and down the chain of command.  Each billet within our ranks has a rank assigned to it. This is the typical rank of a member holding that billet assignment.  It also dictates who can be assigned to that position and the rank cap for a member’s promotion while assigned to that billet.

3-2. Responsibilities

  • Entry Level Billets: The responsibilities of entry level billets are to be active and participate as a member of your assigned team. Follow the orders of those appointed in leadership positions in your chain of command. Obey the standard operating procedures and guidelines set by your leadership.
  • Leadership Billets: The responsibilities of leadership positions are the same as Entry Level Billets with the addition of being more active in the forums, game and administrative duties.  Leaders have the duty of setting the example by organizing and leading training events.  Leaders are expected to be present on TeamSpeak more than the required 3 hours per work allotted to the weekly operation and weekly training event.
  • Restricted Billets: The responsibilities of restricted duty billets are the same as entry level billets with the addition of being more active in game towards their duties and attending a proportionally higher number of events than other billets. These billets mainly include roles such as pilots and JTACs that are expected to attend more than 1 training event per week.
  • Collateral Duty Billets: Collateral duty billets are additional billets added to the above-mentioned billets. N-Shop positions are the only collateral duty billets. As an incentive for members to take on collateral duty billets additional promotion points are awarded by S-Shop heads monthly.  Each S-shop has expectations for its members and their responsibilities.




4-1. Overview

It is the policy of the SEAL Team 10 Realism Unit to not allow any multi-unit membership, otherwise known as “dual clanning”. While we are only a gaming community it has been the experience of the unit that realism unit membership is a time-consuming process for even the most laid back of our members. We feel that it would be unfair to this unit and other units should a member have to split their time and dedication between units. We do not push our unit but rather push that a member or prospective member should choose one unit to concentrate their time whichever unit that should be.


4-2. Definitions

Armed Assault Gaming Unit- Also known as Arma, ArmA II, ArmA III realism/milsim unit.  Any organization that operates in a realism/milsim environment. A community that plays total conversion mods such as I44, DayZ, Exile, Wasteland, Altis Life, Star Wars or HALO does not fall under this category. If you have any questions please contact a command staff member and they can answer any questions about whether a community would be considered an Armed Assault unit. 

  • Dual Clanning: The act of participating as a member of the SEAL Team 10 Realism Unit and any other Armed Assault unit.


4-3. New Applicants

No member that joins this unit can be a current and active member of another group deemed realism/milsim. Recruiting staff will make every effort to confirm that a new applicant is not a member of another unit prior to approving their application. Should a new join be found on the roster of another unit, a private message or meeting in TeamSpeak to confirm the applicant's status should be made giving the applicant a chance to correct the situation or withdraw their application.  Any applicant that has been accepted to the unit found to be dual clanning will receive a Dishonorable Discharge from the unit. 


4-4. Active and Reserve Members

No member, active or reserve, shall become a member of another ArmA unit during their time with ST10. Should a member be found to be maintained on another roster and confirmation can be made that they are active in the unit they shall be immediately be subject to an Dishonorable Discharge from the unit. Return to the unit later will be at the discretion of the Command Staff, and if allowed back into our ranks, said member will be subject to a three-month probationary status where expulsion from the unit will result for any offense. 


4-5. Retired Members

Retired members are permitted to join another ARMA Realism Unit while retaining their retired tags on the units forums and TeamSpeak. 


4-6. Conclusion

The Command Staff has no qualms with members resigning to participate in other gaming units should one feel the need. The issue arises when a member does so while a part of this unit.  Therefore, it is in a member’s best interest to simply resign from ST10 to pursue other options; should the other said option not be fruitful said member could return to the unit with open arms




5-1. Introduction

The ST10 Realism Unit is dedicated to creating an atmosphere of professionalism and simulated tactical expertise. To that end, we have standard training that is conducted at various levels throughout the month. The SOP is intended to provide guidance for training and explain how we go about doing what we do on a weekly and monthly basis.


5-2. Training Evolution

A training evolution is any training that is conducted by a member billeted in a leadership position. There are two types of training: scheduled and unscheduled.

  • Scheduled trainings must be planned and held on a regular basis.
  • Unscheduled events may occur with no warning such as “pick-up” games or training's that do not earn promotion points without the senior person requesting them.

No member shall earn credit for the training conducted outside of their assigned billet unless prior authorization is requested with only one exception: ground training. Any member of the unit that attends SEAL based training as a member of the SEAL team on the ground may earn credit if a leadership point is used.


5-3. Scheduled Training

Every leader in the unit sets the day and trainings for his team based upon certain factors, with approval of his chain of command. In the interest of keeping the possibility of gaining promotion points to an even rate and keeping training length to a reasonable time, these policies are in place.


These scheduled training's are mandatory in attendance. Meaning that if you are in Teamspeak or on a game server, or do not post a Leave of Absence, you are required to attend your teams scheduled training. Refusal can result in an immediate transfer to reserves for one month.


Training must be no shorter than thirty minutes in length and no longer than two hours. While members may voluntarily remain longer, no member will be required to attend a training longer than two hours. To earn credit for the training a member must remain for the majority of the training event. It is the reporting leader's’ discretion whether a member should earn credit for an event.


All scheduled training events earn one promotion point for those required to attend unless additional leadership points are used to reward outstanding and extremely productive training.  Unit wide events mandated by the command staff will earn two promotion points for those in attendance.


No training's should be scheduled between 1700-2100 Saturdays as this is reserved for unit wide events or as a mandatory stand down period each week. 


5-4. Unscheduled Training

Simply put, unscheduled training is any training not planned or scheduled in advance. No member shall be or is required to attend unscheduled training. These trainings can be “pick-up” games on a public server that can focus on certain skills or trainings conducted on a private server. Unscheduled trainings like scheduled trainings require a leadership point request for a point to be awarded.   


5-5. Types of Training

Training does not always have to be tactical and formal in nature. Anything that is productive in keeping with the mission of a team can be considered a training evolution. There are several sources that a leader may go to in order to get ideas for training: senior leader, military manuals, unit library, or training classes and maps. Some things that can be considered training but not limited to these things include:

  • A team that has a sit down to plan the next month’s training goals can be considered training.
  • A team sitting down and discussing the creation or modification to existing policy that pertains to that team and submits it to the command staff for consideration is training.
  • Getting a team together on a public server and playing is considered training if that team is conducting SEAL based training as a team.


5-6. Unit Wide Events

Unit wide events are things such as Combined Arms Exercises, Field Training Exercises, or operation missions. Unit wide events will only be scheduled on Saturdays normally between 2000 and 2200. All hands meetings may also be scheduled, but the exact time and date will vary.  Attendance reports for Combined Arms Exercises, Field Training Exercises, or Operation Missions must be submitted within 48 hours’ post-mission. 


5-7. Special Training Events

Certain training events fall outside of the norm or require their own special rules to govern them.  Presently, only SQT and Flight School are considered Special Training Events. 

  • SEAL Qualification Training Program: The SEAL Qualification Training Program is our standard introductory training. As per our policy, all new joins must attend this or flight school and successfully complete it before being assigned an active duty billet.
  • Flight School: Flight School is the program by which pilots are trained and prepared for taking the role of a rotary or fixed wing pilot with the Joint Aviation Command. Flight School is conducted under the direction of the Aviation’s Task Force HQ and they are responsible for all training of this section of the unit. 


5-8. Chain of Command

Should a leader not show up for a scheduled training the next senior person can conduct training and file the report for that event. If the person is not in a leadership billet, such as an Heavy Weapons Operator filling in for the Platoon Leader and Platoon 2IC, a leadership point from another source must be used if normally required (EX. Non-required members participating in training).


5-9. Yearly Re-Certification

To ensure members maintain their skills at the basic level required by the unit all members will be required to re-certify on their entry level training (Exercise Trident , Flight School, or both) and any NECs they hold.  Failure to pass entry level training within (2) attempts will result in the member being dropped from the unit for 30 days.  Furthermore, failure to pass/complete NEC courses may result in demotion or loss of billet if the NEC is required to hold a rank or billet.  Any member that fails to complete entry level re-certification will be automatically moved to reserves until they complete the re-certification.  Members are only required to re-certify in courses that have not been completed within the last calendar year.  Finally, reservist prior to returning to active duty must re-certify on any entry level training or NECs if they were not active during the re-certification period.




6-1. Overview

Game server administration is serious business, one that can make or break a server. We have certain rules for Server Admins to maintain a fair and impartial system and to provide an enjoyable place for the public and members alike to play. A side effect of proper server administration is that we may also get new recruits from the public server. 


6-2. Official Server Rules

  • Utilize common sense


6-8. TeamSpeak Server Rules

TeamSpeak is our voice communications system and may be freely used by members of this unit and guest to the unit and its members.  It is not your personal playground so please abide by the rules set here.  These rules are in place to allow everyone to enjoy the TeamSpeak.


6-9. TeamSpeak Server Guidelines

  • TeamSpeak is to be strictly utilized for in game operations and is not a social function, please utilize it accordingly.


6-10. Discord Server Rules

  • Discord is to be utilized for non-forum unit communication, please utilize it accordingly. 




7-1. Overview

Any incident involving a ST10 Realism Unit member and their actions that violate unit policies or procedures may be reported to the unit Command Staff at any time by anyone; even public players and guests on one of our game servers, forums, or TeamSpeak. If you feel that a member has violated a policy or procedure of this unit, you may report the incident. ST10 does not cover for its members if they in fact have committed violations of our policies and procedures. If there is sufficient evidence that the incident did occur and it is in violation, the Command Staff will commence disciplinary actions. Also, any baseless or frivolous complaints will also be dealt with appropriately.


7-2. Self-Resolution

If you have a personal issue with a member of the unit it is suggested that you attempt to speak with that member first about the issue. If that fails, utilizing the Chain of Command is your next option.  If you are a public member you may skip this step and just report the issue. If there is a perceived or clear violation of the policies or procedures of this unit you may just report the incident. There are several ways to report an incident to the Command Staff, all of which allow us to document the complaint.


7-3. Reporting Procedure

In these methods, we do want some standard information; date and time of incident, where the incident occurred (public or private game server, TeamSpeak, Discord, etc.) details of the incident, means to contact you if we have questions or need clarification on the incident and a list of anyone present during the incident.

  • Verbal - You may just locate a member of the Command Staff and speak with them in TeamSpeak. The staff member will then bring the issue up to the other staff members. However, you should try to take the issue up your chain of command if possible. If you provide a verbal report be prepared to provide a written statement of the complaint to ensure accuracy of details. 
  • Forum Private Message - You may send a private message on our forums to the next person in your chain of command. They will get the complaint where it needs to go.

Once you submit a complaint you should be contacted about the complaint, even if it's just a simple response that we are investigating. This way you will know that it is at the very least being looked into. You should also be contacted once the issue has been investigated.  Though we may not give you details of how it was handled as we try to maintain a policy of "Praise in public, discipline in private."


7-4. Summary

Just remember that if the Command Staff is not aware of an issue, we cannot do anything about it. Remember that your name will not be disclosed unless it is absolutely vital to the investigation. It is the responsibility of every member of this unit to not only behave and follow the policies and procedures we have established but to also attempt to correct deficiencies on the spot or report the incidents so that they may be handled appropriately.


The goal of the unit is to provide a fun and entertaining simulation of the US Navy and it’s environment, but we will not allow unprofessional behavior or actions that bring disgrace or dishonor to the unit or its members.




8-1. Unit Counseling - Standards

A unit counseling may be administered by any member holding a leadership billet be that the platoon commander or leading petty officer, that observes a minor policy violation. Unit Counseling can be non-disciplinary or disciplinary and will be noted on a members disciplinary file. 

  • Non-Disciplinary: Are counseling’s given to members as a corrective means/warning to inform the member of their mistake and provide corrective measures. Non-disciplinary counselings result in no punitive action but will be taken into consideration during Captain’s Mast or disciplinary counselings. All non-disciplinary counselings must be noted in the users disciplinary file and a member must be sent a message advising them of the counseling.
  • Disciplinary: Are counseling’s given to members for a more egregious offense such as an intentional friendly fire or result from multiple non-disciplinary counselings. These counseling’s result in a punishment being given to a member and can result in a promotion point reduction or time in grade reduction or reset. [see formal disciplinary action for specific regulations]


8-2. Administrative Leave

Administrative leave is placed on members that fail to follow regulations but do not warrant a Captain's Mast. A member can be on administrative leave for no less than 2 days and no more than 14 days at a time.  Members on administrative leave will have their status as “ADMIN” on the Master Roster. At the end of an administrative leave period an individual will either return to active duty or can have further sanctions imposed. Any officer or SNCO within a member’s CoC can impose administrative leave. Any member placed on administrative leave reserves the right to appeal the decision to Platoon or JAC HQ or command staff. While under administrative leave the imposing officer or SNCO may withhold promotions, promotion points, or restrict a member’s role within the unit without notice. Administrative leave is warranted for members that frequently fail to post LOA’s or post them outside of SOPs, frequently fail to follow SOPs, or members who are frequently late to operations without notice. 


8-3. Captain's Mast

An official investigation and inquiry stemming from allegations of a serious violation of policy, many repeated minor violations, or a challenge to a disciplinary or non-disciplinary counseling.  If any member feels that a violation has occurred deserving more attention than a unit counseling they may forward their concern to the officer in charge or senior NCO in their platoon for individual review. The officer or SNCO may then decide if the concern warrants a counseling or a Captain's Mast. The ST10 Commanding Officer or Aviation Commander can conduct an Captain's Mast over any member of the unit within their respective commands. Command Staff can conduct an Captain's Mast over any member in the unit, whether air or ground, including headquarters members.


A Captain's Mast is initiated via a forum message to the above specified units commanding officer by the officer or SNCO requesting a captain’s mast. This message should include details of when/where/what happened and include why they believe a captain’s mast is necessary. The CO at this time will decide if a Captain's Mast is warranted or they may defer it up to Command Staff or downgrade the request to a counseling. 


If the CO decides a Captain's Mast is warranted then they will inform all parties involved of the decision via forum message and will schedule a date/time of the earliest convenience for the Captain's Mast.


At the date/time of the Captain's Mast all parties will be brought into the locked conference room a recording will be started with the date/time/individuals in the presence. These proceedings should only have the CO, the accused, the accused direct OIC/SNCO, and anyone being called for evidence. At all times, the accused’s direct OIC or SNCO (they will choose) will advocate for the accused NO exceptions, if the OIC or SNCO is the actual accuser then another officer or SNCO must function as the advocate. The accuser will present the issue at hand, then the accused’s advocate will present a defense, the accused will then be given an opportunity to make any commentary, finally the CO will ask any questions of either party and then will deliberate anywhere from zero (0) to a maximum of twenty-four (24) hours and will provide a decision verbally or via private message to all parties. The decision will be one of the following:

  • Unfounded: Violation turns out to be a misunderstanding or miscommunication, and no real violation occurred.
  • Settled at Scene: Violation was deemed minor and already handled by unit counseling or other such action.
  • Substantiated: Violation did occur, and of a severity requiring formal disciplinary action.

After a above finding is found if necessary a formal disciplinary action will also be included [see below]. After a Captain's Mast a record will be added to the members disciplinary file including the recording and the decision. All Captain’s Mast decisions may be challenged which must be submitted within 24 hours of a decision being made, all disciplinary action is suspended pending the review of the challenge by Command Staff.


8-4. Formal Disciplinary Action

Results of formal disciplinary action may be any of the following:

  • Promotion Point Reduction: Reduction of the current promotion points by an appropriate number based on the severity of the violation. Non-Command staff officers may reduce by no more than half. Command Staff can reduce amount to zero (0).
  • Time in Grade Reset: Time in grade for the member is reset to the punishment date.  Only command staff can approve a time in grade reset. 
  • Administrative Leave: See above
  • Suspension: Suspension of TeamSpeak and Game Server access for a period based on the severity of violation. Only Command Staff can approve and make active a suspension. 
  • Reduction in Rank: A reduction in rank based on severity of violation. Only command staff can approve a reduction in rank with the rank adjustment being chosen by command staff. Please note if rank drops below what is required for that billet member also loses the billet they hold.
  • Discharge: Violation was so severe or other disciplinary action was already taken, for a repeated violation, that removal from the unit is warranted. This action may only be chosen by Command Staff.

8-5. Disciplinary Regulations

If you receive a disciplinary action you are entitled to knowing what you are being disciplined for and reserve the right to advocate for yourself in a respectful manner and to challenge a decision up the CoC. After any disciplinary action, you will either be spoken to directly or will receive a message on the forums detailing what you did wrong, how to correct said actions, and finally any punitive action that will be taken against you. 


8-6. Challenging Disciplinary Actions

As stated above any member reserves the right to challenge a disciplinary action. This should be done in writing via forum message to the next step in the members CoC within seven (7) days of the disciplinary action and should only be done for disciplinary actions with punitive measures. This next member in the CoC can either say the decision will stand (you can still challenge up), they can review the decision, reverse the decision, or send the decision up higher in the chain. Please keep in mind that Command Staff is not interested in weekly deliberation of petty disciplinary actions and will likely leave a decision standing unless there is gross misconduct in the decision making of the disciplining party.


8.7. Exceptions to this Policy

Command Staff as owners of the unit reserve the right to discipline or remove any member with or without supporting documentation. This includes members with repeated patterns of misconduct, serious offenses, or other issues unspecified deemed disruptive to the good order of the unit.



9-1. Introduction

These articles serve as a list of offenses that can result in disciplinary action should a member be found guilty of the offense. Members must remember that we are not a court of law and our procedures for conducting disciplinary actions are as fair as we can get using a simplified system within a gaming unit and while we do not want to have to discipline our members a standardized set of regulations are required to provide for a fair and enjoyable environment for all members.


9-2. Definitions

  • Gestures: Any form other than those included in speech including but not limited to such things as; links to other websites, pictures, drawings, or other forms of nonverbal communication.
  • May: The punishment can be administered through a lesser form of corrective action can be imposed should the offended party so desire. 
  • Shall: The punishment directed will be administered without regard to the desire of the offended party.
  • Speech: Any form of communication; verbal in TeamSpeak, posting in the forums, email or instant messenger.

9-3. Fraudulent Enlistment

Any member providing false information in his application to join the unit is guilty of fraudulent enlistment. Should information come to light, that is corroborated, to prove a current member provided false information upon joining the unit, the member shall be punished by up to Dishonorable Discharge from the unit subject to the discretion of command staff.


9-4. Desertion

Any member that is found to have applied to another unit and has been accepted to that unit is guilty of desertion. Any member guilty of desertion shall be punished by Dishonorable Discharge.


9-5. Unauthorized Absence

Any member failing to show up for scheduled training with or without notice that is found to be doing something other than what was stated in their notification of being absent, if provided; is guilty of Unauthorized Absence. Any member guilty of Unauthorized Absence may be punished by Letter of Reprimand or as directed by an Captain’s Mast investigation, up to and including Administrative Discharge from the unit.


9-6. Disrespect Towards Member

Any member that behaves with disrespect towards any member may be punished by Letter of Reprimand or as directed by Captain’s Mast.


9-7. Assaulting or Willfully Disobeying Leadership or Member

Any member that assaults a member of leadership or another member by action or speech that is in-keeping with the rules and regulations of the unit shall be punished as directed by an Captain’s Mast.


9-8. Insubordinate Conduct Towards Leadership

Any member that is insubordinate in action or speech, towards any member of leadership shall be punished by Letter of Reprimand or as directed by Captain’s Mast.


9-9. Failure to Obey Order or Regulation

Any member that fails to obey official written orders or regulations as posted by Command Staff may be punished by Letter of Reprimand or as directed by Captain’s Mast.


9-10. Mutiny or sedition

Any member with the intent to usurp or override unit authority, refuses to obey orders, or creates a disturbance; in concert with others, is guilty of mutiny and shall be punished by Dishonorable Discharge from the unit.


9-11. Espionage

Any member found to be providing unit specific information to any other persons or units, without the effective consent of the Command Staff, is guilty of espionage and shall be punished by Dishonorable Discharge from the unit.


9-12. False Statement

Any member found to be giving false statements to include but not limited to; false claims of military service, false statements during investigations, false orders that are claimed to be given by another authority, etc. are guilty of providing a false statement and shall be punished by Dishonorable Discharge.


9-13. Riot or Breach of the Peace

Any member or members that conduct themselves in a debate that has turned into conduct against the good order and discipline of the unit, while in a public place, is guilty of breach of the peace and may be punished by Letter of Reprimand or as directed by an Captain’s Mast.


9-14 Provoking Speeches or Gestures

Any member that uses speech or gestures intended to provoke people and not provide valid input or suggestions may be punished by Letter of Reprimand or as directed by an Captain’s Mast.


9-15 General Article

Though not specifically mentioned in this section, all disorders and neglects to the prejudice of good order and discipline of the unit, all conduct of a nature to bring discredit upon this unit, by a member of this unit, may be punishable by Letter of Reprimand or as directed by an Captain's Mast.




10-1. Overview

In keeping with our realism title, ST10 Realism Unit simulates the various discharge types utilized by the United States Armed Forces. These discharges can be granted through various methods and each type is explained below.


10-2. Entry Level Separation

Any person whom resigns from the unit without completing training, is removed from the unit for not completing entry level training, or is administratively removed for general inactivity while they are marked as "TRAINING" status by N-1. The member is eligible for re-application after 30 days. 


10-3. Honorable Discharge

Any person who resigns from the unit after three months (90 days) with no major disciplinary problems. They do not maintain their rank, tags, or forum access; however, they do automatically regain the rank of Seaman (E3) upon any future return. Members receiving honorable discharges are not subject to a waiting period to rejoin.  Exceptions to this policy can be made by command staff. 


10-4. Retirement

Any person who discharges from the unit after 365 days of active service is eligible for retirement. Retirees maintain most forum permissions with the retired tag and maintain TeamSpeak tags in addition to the retired tag. Retired members may at any time rejoin the unit by simply putting in a transfer to active duty or reserves. Retired members will re-enter the unit at the same rank they left as, if there is an open billet for that rank.  Upon return to the unit the retiree's time in service will be reset to 0; meaning, if they elect to separate prior to 365 days they will receive a standard discharge. 


10-5. General Discharge

Any person who resigned from the unit with less than three months of service, or with more than six months with noted disciplinary issues. General discharges do not maintain their rank, tags, or forum access. They will not regain their last held rank. Additionally, they must wait 30 days before reapplying to the unit.


10-5. Other than Honorable Discharge

Any person who commits repeated violations of policies may be subject to an Other than Honorable Discharge. This may only be given out as the result of a Captain's Mast. The person is reduced to the rank of SN, WOC, or SNA and is barred from joining for 6 months (180 days).  They will retain guest status on TeamSpeak, forums, and servers.


10-6. Dishonorable Discharge

Any person who commits repeated and/or serious violations of policy, ethics, and/or professionalism may be subject to a Dishonorable Discharge. The person is stripped of all rank and is not allowed to return to the unit. They will be banned from TeamSpeak, Forums, and Servers. Any previous discharge may be reclassified to a Dishonorable Discharge due to actions against ST10 following a discharge, including (but not limited to): Disrespectful words or actions against the unit or its members, plagiarizing our policies and/or works in the formation of another unit, threatening members of the unit, or griefing our game servers, TeamSpeak servers, or Forums.


10-7. Rules on Resignations and Re-Applications

Resignations will be processed no earlier than 72 hours after being posted. This delay allows the resignee a chance to reconsider his decision and not be subject to the consequences of their own hastiness. Once processed, the resignee will not be allowed to return to the unit for 30 days. 


10-8. Summary

Our unit classifies discharges in various categories for both realism and administrative purposes. Regardless of type of discharge received, if a member returns, his/her billet will be determined by what is available within the unit at the time of their return. If no desired billeting is available the returning member may be placed in the Reserve Component until such a time the billet becomes available.




11-1. Promotion System

ST10 uses a promotion system that simulates the United States Navy’s promotion system and allows Command Staff to control the rate of promotions preventing a top-heavy unit. The system is fair and impartial to all around; giving credit to members for their time in the unit and current rank but giving more reward for those active and rewarding further those who go above and beyond the standard expectations. So, you can get promoted by sitting around and only showing up on weekends but not nearly as quickly as being active and attending training and events.


11-2. Eligibility

In order to be eligible for promotion you must meet Time in Grade, Promotion Points, and Training Requirements. Mind you that even though you are eligible administratively for promotion you must still hold a billet that allows promotion. We follow the “One Up Two Down” policy for billet assignments. This means that normally we only authorize a person to hold a billet that is one rank higher or two ranks lower than a billets assigned rank.


11-3. Time in Service & Time in Grade

Time in service and Time in Grade will provide point’s equivalent to days in service and grade while active. Members in the reserve can earn any points that active members do, but reserves members do not accumulate time in grade, and they cannot be promoted while in reserves.  There are also Time in Grade requirements for each rank. Time in Grade requirements means that you are not eligible for promotion until you have been at your current rank for that time period. The time in grade requirements need are listed here.


11-4. Enlisted Promotion Chart

Promotion        TIG             Points

E-1 -> E-2     30 Days     12 Points

E-2 -> E-3     40 Days     16 Points

E-3 -> E-4     50 Days     20 Points

E-4 -> E-5     60 Days     24 Points

E-5 -> E-6     90 Days     36 Points

E-6 -> E-7     120 Days     48 Points

E-7 -> E-8     120 Days     50 Points

E-8 -> E-9     120 Days     52 Points


11-5. Officer Promotion Chart

Promotion        TIG             Points

O-1 -> O-2     80 Days     36 Points

O-2 -> O-3     110 Days     48 Points

O-3 -> O-4     120 Days     50 Points

O-4 -> O-5     150 Days     60 Points

O-5 -> O-6     120 Days     70 Points


11-6. Unit Specific Requirements

The (2) individual units within ST10 have specific training requirements in addition to the time in grade and promotion point requirements, these can be found below.


11-7. SEAL Team 10 Specific Requirements

SN -> SO3  |  EXS Trident Completed 

SO3 -> SO2  |  LDC Course Completion 

SO2 -> SO1  |  Completion of Secondary NEC (Sniper OR JTAC) & Review by Team HQ

SO1 -> SOC  |  Participation in Mission Making OR EXS Trident Instructor, Instructing at least (1) course per Quarter & Review by Platoon HQ

SOC -> SOCS  |  Participation in Mission Marking & EXS Trident Instructor, Instructing at least (1) course per Quarter & Review by Command Staff  


11-8. Promotion Points

Promotion Points are points that can be earned through Operations, Training, and Leadership Points.  All ranks require time in grade and promotion points to be eligible for promotion they can be earned in the following way:

  • Operations (FTX, Deployment, Other Saturday Operation): 2 pts
  • Unit Training: 1pt
  • Additional Course Training: 1pt
  • Joint Operation: 2pts
  • Donation of $10: 1pt


11-9. Promotion Procedure

Promotions are conducted weekly on Saturday’s after the operation.  The Saturday before the operation is the cutoff for time in grade and promotion points.  On that day, all promotion points are check and tallied, as well as any final N-1 bookwork.  The N-1 Head audits all member’s eligibility during this time.  Anyone who meets the requirement is placed on the Promotion Eligibility List (PEL).  The PEL is then reviewed by command staff to approve.  Any issues on the list including disciplinary, numbers within certain grade, or disputes over points have until Saturday at 1900 to be brought up.  On Saturdays, a list will be posted on the forms post operation with all promoted and promotions will be announced during debriefing.


Promotions under the “One Up” policy must have promotion recommendations from the member’s officer in command.  One up promotions must also be approved by command staff, recommendations from CoC have a heavy influence on the outcome.  The N-1 Head is responsible for noting these recommendations.


11-10. Leadership Points

Leaders have a certain amount of points available to issue out to reward outstanding members performing above and beyond their normal duties.  These are titled Leadership Points.  Here is the amount a leader has available to issue, per month (points do not roll over, so use them or lose them):

  • Platoon HQ Members: 4pts
  • Command Staff: 8pts

These points are generally used in one of two ways: either to reward a group of people that attend scheduled training events that are not members to include impromptu training arranged at a moment’s notice (only one leadership point is used for all members). The second is to award a specific individual for significant contribution to the unit.


To use a leadership, point the individual awarding the point needs fill out the leadership point form found in the administration section of the forums.


11-11. Secondary Duty Billets

These billets encompass all staff shops N-1 through N-7.  Each shop has their own specific point reward system. 

  • N-1: Rewards up to (12) points on the final day of each quarter based on contributions
  • N-3: Rewards (2) additional points for each Saturday mission built
  • N-7: Reward (1) point for every training


11-12. Meritorious Promotion

Command Staff reserves the right to promote any individual for any reason meritoriously.  Generally, this is reserved for members that go highly above and beyond expectations or have been selected for a position that requires promotion to fall under the one up two down policy.  Members that do not meet the training requirements of their new rank post promotion have 14 days to complete the training required.   


11-13. Summary

Our promotion system was created from the unit’s inception with the mindset that it must be fair and impartial; and that every promotion or denied promotion is justified. Our system rewards activity more than anything but it does not prevent people with limited online times from not being promoted. This includes ensuring that with enough time you will reach the top of your ranks and will be guaranteed promotion (depending on billeting and rank moving into).




12-1. Overview

Awards & Decorations are a way of visually rewarding member’s commitment to the unit through displaying member’s achievements. Awards are earned for virtual achievements such as member of the quarter, year membership, and N-Service. There will never be awards given for virtual valor as this is disrespectful to the real military. Awards are completely fictional and may visually appear the same as real world ribbons but their meanings have been catered to the needs of the unit and in no way, reflect the sacrifices of real service members. 


12-2. Awards Policy

Ribbon racks are only awarded to any member as a reward for members dedication and continued membership in the unit.  Ribbons are awarded quarterly; however, only members that donate $10 or more will receive a ribbon rack update on the forums.  

All ribbons are FICTIONAL, meaning they may look identical to real life ribbons but in no way, represent real world ribbons and all meanings and qualifications for the award were created for this realism unit

Awards for virtual valor will NEVER be given




13-A-1. Overview

As a military realism unit Chain of Command is vital to the everyday function of the unit.  All members have a chain of command and are expected to follow it for all matters. Platoon HQ, Aviation HQ, and Command Staff are not the first step in anyone’s chain of command and members are asked to exhaust their chain of commands before consulting with above mentioned entities. 


13-A-2. SEAL Team 10 Chain of Command

On the ground in SEAL Team 10 the chain of command goes as such.  The first step is other members within a SEALs Team preferably SO1s or SOCs. The next step is the members Team Leader, then the Platoon leader. 


13-A-3. Receiving Platoon Chain of Command

All receiving platoon members have a simple chain of command. The platoon commander is the front line contact.


13-A-4. Reserve Platoon Chain of Command

All reservist report directly to the Platoon Commander. For official operations members in reserves should contact the platoon leader directly pre-operation.




14-B-1. Overview

ST10 being a realism unit follows certain customs and courtesies that represent the traditions of the navy in a way we believe creates a realistic yet enjoyable environment for all styles and attitudes of players.


14-B-2. Official Unit Events (Operations & Trainings)

During official operations, a certain level of respect for rank is expected from all members. We do not enforce a yes sir environment or even rank usage as we are more focused on the actual gameplay. However, a level of respect for superiors of all ranks is expected from all members and this is strictly enforced.




15-C-1. Overview

You agree, through use of our forum, that you will not post any material which is false, defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, adult material, or otherwise in violation of any international or United States Federal law. You also agree not to post copyrighted material unless you own the copyright or you have written consent from the owner of the copyrighted material.  Spam, flooding, advertisements, chain letters, pyramid schemes, and solicitations are forbidden on our forum. Politically and religiously charged post will not be tolerated.


15-C-2. Post Validation Disclaimer

Note that it is impossible for the staff or the owners of our forum to confirm the validity of post.  Please remember that we do not actively monitor the posted messages, and as such, are not responsible for the content contained within. We do not warrant the accuracy, completeness, or usefulness of any information presented. The posted messages express the view of the author, and not necessarily the views of our forum, its staff, subsidiaries, or our forum owner. Anyone who feels that a posted message is objectionable is encouraged to notify an administrator or moderator of our forum immediately.The staff and the owner of our forum reserve the right to remove objectionable content, within a reasonable time frame, if they determine that removal is necessary. This is a manual process, however, please realize that they may not be able to remove or edit messages immediately. This policy applies to member profile information as well.


15-C-3. Content Disclaimer

You remain solely responsible for the content of your posted messages. Furthermore, you agree to indemnify and hold harmless the owners of our forum, any related websites to our forum, its staff, and its subsidiaries. The owners of our forum also reserve the right to reveal your identity (or any other related information collected on this service) in the event of a formal complaint or legal action arising from any situation caused by your use of our forum. All messages express the views of the author, and neither the owners of the ST10 Realism Unit. All boards, information, and documents found within these forums/google drive are copyrighted property of the ST10 Realism Unit.


15-C-4. IP Address and Cookies

Please note that with each post, your IP address is recorded, in the event that you need to be banned from our forum or your ISP is contacted. This will only happen in the event of a major violation of this agreement.


Also, note that the software places a cookie, a text file containing bits of information (such as your username and password), in your browser’s cache. This is ONLY used to keep you logged in/out.  The software does not collect or send any form of information to your computer. 


15-C-5. Username

You have the ability, as you register, to choose your username. We advise that you keep the name appropriate. With this user account, you are about to register, you agree to never give your password out to another person except an administrator, for your protection and for validity reasons. You also agree to NEVER use another person's account for any reason. We also HIGHLY recommend you use a complex and unique password for your account, to prevent account theft.


15-C-6. Profile

After you register and login to our forum, you will be able to fill out a detailed profile.  It is your responsibility to present clean and accurate information. Any information the forum owner or staff determines to be inaccurate or vulgar in nature will be removed, with or without prior notice.  Appropriate sanctions may be applicable. 


15-C-7. Signature & Avatar Content

You may not edit your signature or avatar for any reason whatsoever. They are only to be modified by N-1 Personnel. Forum guest may not have links leading to external clans or units, this is considering advertising and recruiting is not allowed on our forums. Images are allowed within reason.  Large images or inappropriate images will be removed.

ST10 members are restricted in their signature content to the following:


Rank and Name (Required, placed by N-1 upon entry into the unit and adjusting for promotions)

Billet (Required, placed by N-1 Personnel upon entry into the unit.  Member may go into further detail here, but do not add additional lines)

Section (Required, placed here by N-1 Personnel upon entry into the unit or transfer)


Because we cannot confirm the validity of receiving, as well as separating ST10 service from Real World Service, you may not post your real-world awards. The signatures of our members are solely for information regarding ST10 service.


15-C-8. Removal Disclaimer

The owners of the ST10 reserve the right to remove, edit, move or close any content item for any reason.




16-D-1. Overview

Reserves serves as a unit within SEAL Team 10 that allows members with busy schedules to still participate in the unit without fulfilling the active duty requirements. Reserves should not be viewed as a negative position within the unit as it's designed to provide maximum flexibility to our membership as we understand this is only a video game. While in reserves the only restrictions are that a reservist does not accumulate time in grade and cannot promote. Please note that when a member returns to active duty from reserves they must return to a billet of their rank following the one up two down policy or must take a rank reduction. Finally, we cannot guarantee any member the same billet as when they left active duty but we will attempt to satisfy the desires of the member. 


16-D-2. Administrative Reserves Transfer

Any member can and will be transferred to reserves if they accumulate a total of 3 “No Show No LOA’s” within a 6 month period. Members administratively transferred may return to active duty after 30 days in reserves.


16-D-3. Elective Reserves Transfer

Members that elect to move to reserves under any circumstances may return to active duty at any time. 


16-D-4. Discharge from Reserves

Reserves represents the bare minimum requirements for membership of SEAL Team 10.  Reservist that do not meet the requirements of 16-D-5 will be receive the appropriate separation per the Discharge Policy.


16-D-5. Reserves Activity Requirements

Reserves represents the bare minimum requirements for membership of SEAL Team 10, reservist are required to respond to a monthly activity check message and must attend (1) operation per quarter (3 months).  Failure to do so will result in the appropriate separation.  Exceptions to this policy can be made by Command Staff or N-1 OIC if deemed appropriate. 




17-E-1. General Video, Document, and Website Regulations

All documents, videos, and website content belongs to the owners of the SEAL Team 10 Realism Unit. All work done for the unit such as documents, videos, and website are property of the SEAL Team 10 Realism Unit. The information contained within documents, videos, and the website are the rights of the unit.




18-F-1. General Regulations

Joint Operations include any operations partaken with another realism unit.  The basic requirements for these events are that they are not and will never be mandatory.  They must not interfere with any official Saturday operations.  Finally, they must follow all other posted guidelines under the joint operations area of the forums.


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